In part 2 of this article series we are revisiting Kumu David Pickett’s game programming and design class to see the student’s progress. We’ll be interviewing two students, Hanale Kauhaahaa and Koa Spencer.
Hanale has not had programming experience prior to taking Kumu Pickett’s class. He said that learning coding is sometimes challenging, but also fun.
Hanale: In the class we make games and create games. So far he’s made 3 games in the class. 2 were made in Unity, and 1 was made in CodeCombat.
His game is based on timing and cleverness.
Hanale: The goal of the player is to collect an item and defeat enemies and to move to certain places. The game is really hard and has made a lot of people angry, but they keep playing and eventually finish it.
Keep it up Hanale!
Our second interview is with Koa Spencer. Koa’s game is a modern take on the classic Block Breaker.
Koa: The process of making the game is very difficult and sometimes annoying because sometimes the code the instructors use in Udemy (site that hosts the video tutorial course) doesn’t match the code that needs to be used in Unity.
Mr. Jones: Does this change what you think about programming?
Koa: No, it’s still fun, and it’s still something I could possibly consider as a career.
Mr. Jones: What was your favorite part of the programming class with Kumu Pickett?
Koa: My favorite part was designing levels and working through the problems of debugging. (Debugging is the process of finding and resolving problems in the code, which can be extremely difficult and tedious)
Mr. Jones: Do you have any tips or tricks to share with future programmers?
Koa: My advice is when you make a a game you should try to make it difficult. It can be fun watching someone get challenged by your game, which can also make the game addicting for the player.
Mr. Spencer said that he now enjoys programming as a hobby and does so in his spare time.
Great work guys!
You can check out Hanale and Koas games bonline below
Koa’s game: https://koaleles.github.io/blockbreaker/